![]() Now, we want the music to play, and it is, then we need the crash sound to play when crashed. The -1 signals PyGame to just play forever, but, if you put, say, a 5 in there, then the music would play once and 5 more times. The above code will play the music file indefinitely (though you can call it to stop). Now that we know how to call sounds, how can we do music? mp3 as well, but it is somewhat glitchy, and will work sometimes and other times it wont. The above will assign the crash.wav sound file to play when we call crash_sound within PyGame's sound playing functionality. First, we will use a simple tune from YouTube as our game's music and then we'll add a "crash" sound that we will play if we hit any of the blocks.Ĭrash_sound = ("crash.wav") We're going to cover both here by adding them both to our current game. Music will just play in the background when you call it to, and sounds will play at any time you call them to play. With PyGame, you get two choices: Music or Sounds. ![]() Sounds generally come in two major forms: Either "ambient" noise or as results of player actions. We do this mainly visually, but it can make a massive difference and be a massive improvement to your game if you add sounds as well. References: These and some additional sounds can be found here.Video games are meant to immerse the player into a sort of virtual reality. Yet, this method should work in the macOS terminal and play the system warning sound. However, it didn’t work on my Windows machine. In some instances, you can simply use the ASCII Bell Character '\a' and print it to the standard output. This should work for all major operating systems. You can either pass the given integer or string as sound argument of the beep(sound) function.įor example, those two function calls would generate the same sound: beep(sound=1) Beepy Module for macOS, Win, Linuxįirst install the beepy library from your command line, terminal or shell-depending on which operating system you use: $ pip install beepyįor more information on how to install a module, please visit these blog posts:Īfter installation, you can initiate one of seven different sound types from your Python shell using the beep() function of the beepy module. Instead of os.system() an objectively better way would be to use the subprocess.Popen() function to run a command on your machine. You can set the parameters accordingly to your own frequency and sound duration.
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